Players Handbook
From Toosigma
Welcome to the AD&D® Game
- Welcome to the AD&D® Game
- How the Rule Books are Organized
- Learning the Game
- Coming From the D&D Game
- The AD&D Game Line
- A Note About Pronouns
The Real Basics
Glossary
Chapter 1: Player Character Ability Scores
- Player Character Ability Scores
- Rolling Ability Scores
- Alternative Dice-Rolling Methods
- The Ability Scores
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
- What the Numbers Mean
Chapter 2: Player Character Races
- Player Character Races
- Minimum and Maximum Ability Scores
- Racial Ability Adjustments
- Class Restrictions and Level Limits
- Languages
- Dwarves
- Elves
- Gnomes
- Half-Elves
- Halflings
- Humans
- Other Characteristics
Chapter 3: Player Character Classes
- Player Character Classes
- Class Ability Score Requirements
- Class Descriptions
- Warrior
- Fighter
- Paladin
- Ranger
- Wizard
- Mage
- Schools of Magic
- Specialist Wizards
- Illusionist
- Priest
- Cleric
- Priests of Specific Mythoi
- Requirements
- Weapons Allowed
- Spells Allowed (Spheres of Influence)
- Granted Powers
- Priest Titles
- Balancing It All
- Druid
- Druid Organization
- Rogue
- Thief
- Bard
- Multi-Class and Dual-Class Characters
- Multi-Class Combinations
- Multi-Class Benefits and Restrictions
- Dual-Class Benefits and Restrictions
Chapter 4: Alignment
- Alignment
- Law, Neutrality, and Chaos
- Good, Neutrality, and Evil
- Alignment Combinations
- Non-Aligned Creatures
- Playing the Character's Alignment
- Changing Alignment
Chapter 5: Proficiencies (Optional)
- Proficiencies
- Acquiring Proficiencies
- Training
- Weapon Proficiencies
- Effects of Weapon Proficiencies
- Related Weapon Bonus
- Weapon Specialization
- Cost of Specialization
- Effects of Specialization
- Real World Nonweapon Proficiencies
- Using What You Know
- Secondary Skills
- Nonweapon Proficiencies
- Using Nonweapon Proficiencies
- Nonweapon Proficiency Descriptions

