Magic Missile
From Toosigma
(Evocation)
Range: 60 yds. + 10 yds./level
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: 1-5 targets
Saving Throw: None
Use of the magic missile spell
creates up to five missiles of magical
energy that dart forth from the wizard's
fingertip and unerringly strike their
target. This includes enemy creatures in
a melee. The target creature must be seen
or otherwise detected to be hit, however,
so near-total concealment, such as that
offered by arrow slits, can render the
spell ineffective. Likewise, the caster
must be able to identify the target. He
cannot direct a magic missile to "Strike
the commander of the legion," unless he
can single out the commander from the
rest of the soldiers. Specific parts of a
creature cannot be singled out. Inanimate
objects (locks, etc.) cannot be damaged
by the spell, and any attempt to do so
wastes the missiles to no effect. Against
creatures, each missile inflicts 1d4+1
points of damage.
For every two extra levels of experience, the wizard gains an additional missile--he has two at 3rd level, three at 5th level, four at 7th level, etc., up to a total of five missiles at 9th level. If the wizard has multiple missile capability, he can have them strike a single target creature or several creatures, as desired.

