From Toosigma
Fate Points
Background
Session Journal
Interesting Turn of Events
Mechanics
====== Created Using Wizards of the Coast D&D Character Builder ======
Arranvor, level 2
Elf, Druid
Primal Aspect: Primal Predator
Background: Followed a Cult (Stealth class skill)
FINAL ABILITY SCORES
Str 10, Con 11, Dex 16, Int 10, Wis 20, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 17 Fort: 11 Reflex: 15 Will: 17
HP: 28 Surges: 7 Surge Value: 7
TRAINED SKILLS
Nature +13, Insight +11, Stealth +8, Perception +13
UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff, Diplomacy, Dungeoneering +6, Endurance, Heal +6, History +1, Intimidate, Religion +1, Streetwise, Thievery +3, Athletics
FEATS
Druid: Ritual Caster
Level 1: Predator's Burst
Level 2: Agile Form
POWERS
Druid at-will 1: Pounce
Druid at-will 1: Flame Seed
Druid at-will 1: Savage Rend
Druid encounter 1: Darting Bite
Druid daily 1: Summon Pack Wolf
Druid utility 2: Fleet Pursuit
ITEMS
Ritual Book, Hide Armor, Adventurer's Kit, Totem, Longbow, Autumn Harvest Totem +1
RITUALS
Animal Messenger, Dowsing Rod
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Gold+Expentitures
Gear Wish List
- Armor: Serpentskin Leather +1, Repulsion Leather +1
- Totems: Autumn Harvest Totem +1, Fell Beast Totem +1, Oalian's Balance Totem +1
- Arms: Bracers of Respite, Feyleaf Vambraces, Iron Armbands of Power
- Feet: Boots of Spider Climbing, Boots of Bounding
- Hands: Gauntlets of Blood
- Head: Stag Helm, Cat's Eye Headband
- Neck: Badge of the Berserker
- Set: Skin of the Panther