Haste, Psionic

Psychoportation

Level:Nomad 3, Psychic Warrior 3
Display:Auditory
Manifesting Time:1 standard action
Range:Touch
Target:One willing creature
Duration:1 round/level
Saving Throw:Will negates (harmless)
Power Resistance:Yes (harmless)
Power Points:5

You move and act more quickly than normal. This extra speed has several effects.

When making a full-attack action, you may make one extra attack with any weapon you are holding. The attack is made using your full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

You also gain a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All your modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice your normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects your jumping distance as normal for increased speed.

When this power wears off, you are jittery and shakey for as many rounds as the power was active. During this time your are considered shaken.

Multiple haste effects don't stack. Haste dispels and counters slow.

Special: When a Psychic Warrior manifests this power, the target is the manifester (not a willing creature).

Augment:

For every 3 power points spent to achieve any of these effects, the enhancement bonus to speed increases by 5 ft.