Cleric Spells

A Cleric may choose to ready any spell on the Cleric list provided he can cast spells of that level. He readies spells ahead of time, any of which he can cast up to the maximum number of spell slots available to him for each given level. To ready or cast a spell, a cleric must have a Wisdom score of at least 10 + the spell's level.

A cleric's domain spells are always considered prepared, and do not count against the number of Spells Readied at One Time. Additionally, good clerics are considered to always have cure spells prepared, and evil clerics are considered to always have inflict spells prepared. A neutral cleric must choose whether to have cure spells or inflict spells considered prepared, and this choice also affects whether the cleric channels positive energy (Turn Undead) or negative energy (Rebuke Undead).

Spell Slots per Day

Level0123456789
121--------
232--------
3321-------
4332-------
54321------
64332------
744321-----
844332-----
9544321----
10544332----
115544321---
125544332---
1355544321--
1465544332--
15655544321-
16665544332-
176655544321
186665544332
196665554432
206666554443

Spells Readied at One Time

Level0123456789
153--------
263--------
3642-------
4743-------
57532------
68543------
786432-----
896543-----
9975432----
10976543----
119865432---
129876543---
1399765432--
1499876543--
15998765432-
16999876543-
179998765432
189999876543
199999876543
209999987654